Wing commander privateer hull repair11/10/2023 ![]() ![]() Then launch to go on the next leg of the journey. Reloaded, repaired, maybe sold some stuff. Let's say I fought my way through to a station and docked. I just showed up and that makes me Public Enemy Number One.Īnd speaking of that, here's how those encounters work. I haven't met them yet, haven't attacked them. They tolerate everyone except me, I guess, because they've been attempting to ventilate my ship from the get-go. The gist was that they tolerate most anyone because anyone might be bringing in the next sale. I bring this up because once I hit Bretonian space the bar info started mentioning a group called the Junkers. You can flesh out the background by gathering info in the bars talking with fellow patrons will net you some tidbits, and you can also catch up on the news feed. Well, you get some in the character screen - about a paragraph covers the barest of info. ![]() So I mentioned previously that you don't get much info on the factions you encounter. And if you make it through the lane then you're probably going to encounter more arbitrary enemies that you need to take out in order to land at a base so you can reload your consumables. When you have to make 5 or 6 warps to get where you're going and you're going to get ambushed on at least 3 of them. See, in the storyline I was told to get to a certain shipyard to buy a better craft problem was, I had to get there in my older craft and, while it's a decent vessel, it's just not quite up to the task of handling the newer enemy ships in those numbers. One encounter last night it was me versus 8 random fighters and I didn't stand a chance. Something I mentioned earlier is that you get pulled out of the trade lanes (like a warp tunnel for long distance travel) and thrown into random fights A LOT. What I'm finding, though, is that it's more hassle than it's worth. Trading opens up as you visit more and more locations, which should mean that the trade element of the game is something you might pursue. Make more money, reach the next net worth goal, repeat. ![]() Once the scripted heads have been suitably busted, you're then told to go wander around and do your own thing for a while. Once you reach the next net worth goal, the story line summons you to this or that location to meet up with so-and-so and they you fly around and bust some heads. Levels aren't earned as in a typical RPG: the story progresses as your net worth increases, which presumably means you can afford a craft able to deal with the new challenges to follow. I'm up to level 8 now, which is just after becoming a fugitive I'm now flying around Bretonian space. Some spoilers follow, but none of it is surprising for a space opera story. I have also played with a mod installed at some point (one that added a few ships and weapons, can't remember the name of it), but I'm pretty sure that the described happened in the vanilla game and could just as easily have occurred with the mod.īit of an update. Most people probably wouldn't end up with the same problem, but I think it's still likely enough (and so far into the story) to warrant a fair warning. If you consistently keep a big pile of money ready to blow on supplies, you're better off than I was with my approach of buying the best fighter available, upgrading it to max and being so bored by the repetitive non-story quests by then that I impatiently rushed toward the finish as early as I dared. The scenario described does necessitate for you to be fairly poor, I admit. There were admittedly two fights where I was pissed that I had no chance to stock up on health and mana potions (or whatever the repair and shield regenerating thingies were called) but I wasn't even close to getting stuck, took just five or six attempts to get past these situations. F4LL0UT: Frankly the game was quite easy and I never quite experienced what you're describing. ![]()
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